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diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 0ce1e93..f175cc2 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -1,129 +1,322 @@
-Contributing to rebar
----------------------
+# Contributing to Rebar3
-Before implementing a new feature, please submit a ticket to discuss your plans.
-The feature might have been rejected already, or the implementation might already be decided.
+1. [License](#license)
+2. [Submitting a bug](#submitting-a-bug)
+3. [Requesting or implementing a feature](#requesting-or-implementing-a-feature)
+4. [Project Structure](#project-structure)
+5. [Tests](#tests)
+6. [Submitting your changes](#submitting-your-changes)
+ 1. [Code Style](#code-style)
+ 2. [Committing your changes](#committing-your-changes)
+ 3. [Pull Requests and Branching](#pull-requests-and-branching)
+ 4. [Credit](#credit)
-See [Community and Resources](README.md#community-and-resources).
+## License ##
-Code style
-----------
+Rebar3 is licensed under the [Apache License 2.0](LICENSE) for all new code.
+However, since it is built from older code bases, some files still hold other
+free licenses (such as BSD). Where it is the case, the license is added in
+comments.
+
+All files without specific headers can safely be assumed to be under Apache
+2.0.
+
+## Submitting a Bug
+
+Bugs can be submitted to the [Github issue page](https://github.com/rebar/rebar3/issues).
+
+Rebar3 is not perfect software and will be buggy. When submitting a bug, be
+careful to know the following:
+
+- The Erlang version you are running
+- The Rebar3 version you are using
+- The command you were attempting to run
+
+This information can be automatically generated to put into your bug report
+by calling `rebar3 report "my command"`.
+
+You may be asked for further information regarding:
+
+- Your environment, including the Erlang version used to compile rebar3,
+ details about your operating system, where your copy of Erlang was installed
+ from, and so on;
+- Your project, including its structure, and possibly to remove build
+ artifacts to start from a fresh build
+- What it is you are trying to do exactly; we may provide alternative
+ means to do so.
+
+If you can provide an example code base to reproduce the issue on, we will
+generally be able to provide more help, and faster.
+
+All contributors and rebar3 maintainers are generally unpaid developers
+working on the project in their own free time with limited resources. We
+ask for respect and understanding and will try to provide the same back.
+
+## Requesting or implementing a feature
+
+Before requesting or implementing a new feature, please do the following:
+
+- Take a look at our [list of plugins](http://www.rebar3.org/docs/using-available-plugins)
+ to know if the feature isn't already supported by the community.
+- Verify in existing [tickets](https://github.com/rebar/rebar3/issues) whether
+ the feature might already is in the works, has been moved to a plugin, or
+ has already been rejected.
+
+If this is done, open up a ticket. Tell us what is the feature you want,
+why you need it, and why you think it should be in rebar3 itself.
+
+We may discuss details with you regarding the implementation, its inclusion
+within the project or as a plugin. Depending on the feature, we may provide
+full support for it, or ask you to help implement and/or commit to maintaining
+it in the future. We're dedicated to providing a stable build tool, and may
+also ask features to exist as a plugin before being included in core rebar3 --
+the migration path from one to the other is fairly simple and little to no code
+needs rewriting.
+
+## Project Structure
+
+Rebar3 is an escript built around the concept of providers. Providers are the
+modules that do the work to fulfill a user's command. They are documented in
+[the official documentation website](http://www.rebar3.org/docs/plugins#section-provider-interface).
+
+Example provider:
+
+```erlang
+-module(rebar_prv_something).
+
+-behaviour(rebar_provider).
+
+-export([init/1,
+ do/1,
+ format_error/1]).
+
+-define(PROVIDER, something).
+-define(DEPS, []).
+
+%% ===================================================================
+%% Public API
+%% ===================================================================
+
+-spec init(rebar_state:state()) -> {ok, rebar_state:state()}.
+init(State) ->
+ State1 = rebar_state:add_provider(State, rebar_provider:create([
+ {name, ?PROVIDER},
+ {module, ?MODULE},
+ {bare, true},
+ {deps, ?DEPS},
+ {example, "rebar dummy"},
+ {short_desc, "dummy plugin."},
+ {desc, ""},
+ {opts, []}
+ ])),
+ {ok, State1}.
-The following rules apply:
- * Do not introduce trailing whitespace
- * We use spaces for indenting only
- * Try not to introduce lines longer than 80 characters
- * Write small functions whenever possible
- * Avoid having too many clauses containing clauses containing clauses.
- Basically, avoid deeply nested functions.
+-spec do(rebar_state:state()) -> {ok, rebar_state:state()}.
+do(State) ->
+ %% Do something
+ {ok, State}.
-Follow the indentation style of existing files. The [erlang-mode for
-(emacs)](http://www.erlang.org/doc/man/erlang.el.html) indentation is going to
-always work. Other users may want to use 4-width spaces and make sure things
-align mostly the way they would with Emacs code, or with the rest of the
-project.
+-spec format_error(any()) -> iolist().
+format_error(Reason) ->
+ io_lib:format("~p", [Reason]).
+```
-Where possible, include type specifications for your code so type analysis
-will be as accurate as possible.
+Providers are then listed in `rebar.app.src`, and can be called from
+the command line or as a programmatical API.
-Please add comments around tricky fixes or workarounds so that we can
-easily know why they're there at a glance.
+All commands are therefore implemented in standalone modules. If you call
+`rebar3 <task>`, the module in charge of it is likely located in
+`src/rebar_prv_<task>.erl`.
-Pull requests and branching
----------------------------
+Templates are included in `priv/templates/`
-All fixes to rebar end up requiring a +1 from one or more of the project's
-maintainers. When opening a pull request, explain what the patch is doing
-and if it makes sense, why the proposed implementation was chosen.
+The official test suite is Common Test, and tests are located in `test/`.
-Try to use well-defined commits (one feature per commit) so that reading
-them and testing them is easier for reviewers and while bissecting the code
-base for issues.
+Useful modules include:
+- `rebar_api`, providing an interface for plugins to call into core rebar3
+ functionality
+- `rebar_core`, for initial boot and setup of a project
+- `rebar_config`, handling the configuration of each project.
+- `rebar_app_info`, giving access to the metadata of a specific OTP application
+ in a project.
+- `rebar_base_compiler`, giving a uniform interface to compile `.erl` files.
+- `rebar_dir` for directory handling and management
+- `rebar_file_util` for cross-platform file handling
+- `rebar_state`, the glue holding together a specific build or task run;
+ includes canonical versions of the configuration, profiles, applications,
+ dependencies, and so on.
+- `rebar_utils` for generic tasks and functionality required across
+ multiple providers or modules.
-During the review process, you may be asked to correct or edit a few things
-before a final rebase to merge things.
-
-Please work in feature branches, and do not commit to `master` in your fork.
-
-Provide a clean branch without merge commits.
+## Tests
-Tests
------
+Rebar3 tries to have as many of its features tested as possible. Everything
+that a user can do and should be repeatable in any way should be tested.
-As a general rule, any behavioral change to rebar requires a test to go with
-it. If there's already a test case, you may have to modify that one. If there
-isn't a test case or a test suite, add a new test case or suite in `test/`.
+Tests are written using the Common Test framework. Tests for rebar3 can be run
+by calling:
-To run the tests:
-
-```sh
-$ ./bootstrap
+```bash
+$ rebar3 escriptize # or bootstrap
$ ./rebar3 ct
```
-The rebar3 test suite is written using Common Test. As many of the tests as
-possible are written by using the programmatic rebar3 API rather than
-by running the escriptized project directly. The tests should be restricted
-to their `priv_dir` and leave the system clean after a run.
+Most tests are named according to their module name followed by the `_SUITE`
+suffi. Providers are made shorter, such that `rebar_prv_new` is tested in
+`rebar_new_SUITE`.
+
+Most tests in the test suite will rely on calling Rebar3 in its API form,
+then investigating the build output. Because most tests have similar
+requirements, the `test/rebar_test_utils` file contains common code
+to set up test projects, run tasks, and verify artifacts at once.
+
+A basic example can look like:
+
+```erlang
+-module(rebar_some_SUITE).
+-compile(export_all).
+-include_lib("common_test/include/ct.hrl").
+-include_lib("eunit/include/eunit.hrl").
+
+all() -> [checks_success, checks_failure].
+
+init_per_testcase(Case, Config0) ->
+ %% Create a project directory in the test run's priv_dir
+ Config = rebar_test_utils:init_rebar_state(Config0),
+ %% Create toy applications
+ AppDir = ?config(apps, Config),
+ Name = rebar_test_utils:create_random_name("app1_"++atom_to_list(Case)),
+ Vsn = rebar_test_utils:create_random_vsn(),
+ rebar_test_utils:create_app(AppDir, Name, Vsn, [kernel, stdlib]),
+ %% Add the data to the test config
+ [{name, Name} | Config].
+
+end_per_testcase(_, Config) ->
+ Config.
+
+checks_success(Config) ->
+ %% Validates that the application in `name' is successfully compiled
+ Name = ?config(name, Config),
+ rebar_test_utils:run_and_check(Config, [],
+ ["compile"],
+ {ok, [{app, Name}]}).
+
+checks_failure(Config) ->
+ %% Checks that a result fails
+ Command = ["fakecommand", "fake-arg"],
+ rebar_test_utils:run_and_check(
+ Config, [], Command,
+ {error, io_lib:format("Command ~p not found", [fakecommand])}
+ ).
+```
- If such tests prove hard to write, you can ask for help doing that in your
-pull request.
+The general interface to `rebar_test_utils:run_and_check` is
+`run_and_check(CTConfig, RebarConfig, Command, Expect)` where `Expect` can
+be any of:
+
+```erlang
+{ok, OKRes}
+{ok, OKRes, ProfilesUsed}
+{error, Reason}
+
+% where:
+ProfilesUsed :: string() % matching the profiles to validate (defaults to "*")
+OKRes :: {app, Name} % name of an app that is in the build directory
+ | {app, Name, valid} % name of an app that is in the build directory and compiled properly
+ | {app, Name, invalid} % name of an app that didn't compile properly
+ | {dep, Name} % name of a dependency in the build directory
+ | {dep, Name, Vsn} % name of a dependency in the build directory with a specific version
+ | {dep_not_exist, Name} % name of a dependency missing from the build directory
+ | {checkout, Name} % name of an app that is a checkout dependency
+ | {plugin, Name} % name of a plugin in the build directory
+ | {plugin, Name, Vsn} % name of a plugin in the build directory with a specific version
+ | {global_plugin, Name} % name of a global plugin in the build directory
+ | {global_plugin, Name, Vsn} % name of a global plugin in the build directory with a specific version
+ | {lock, Name} % name of a locked dependency
+ | {lock, Name, Vsn} % name of a locked dependency of a specific version
+ | {lock, pkg, Name, Vsn}% name of a locked package of a specific version
+ | {lock, src, Name, Vsn}% name of a locked source dependency of a specific version
+ | {release, Name, Vsn, ExpectedDevMode} % validates a release
+ | {tar, Name, Vsn} % validates a tarball's existence
+ | {file, Filename} % validates the presence of a given file
+ | {dir, Dirname} % validates the presence of a given directory
+Reason :: term() % the exception thrown by rebar3
+```
-For tests having a lot to do with I/O and terminal interaction, consider
-adding them to https://github.com/tsloughter/rebar3_tests
+This generally lets most features be tested fine. Ask for help if you cannot
+figure out how to write tests for your feature or patch.
+## Submitting your changes
-Credit
-------
+While we're not too formal when it comes to pull requests to the project,
+we do appreciate users taking the time to conform to the guidelines that
+follow.
-To give everyone proper credit in addition to the git history, please feel free to append
-your name to `THANKS` in your first contribution.
+We do expect all pull requests submitted to come with [tests](#tests) before
+they are merged. If you cannot figure out how to write your tests properly, ask
+in the pull request for guidance.
+
+### Code Style
-Committing your changes
------------------------
+ * Do not introduce trailing whitespace
+ * Indentation is 4 spaces wide, no tabs.
+ * Try not to introduce lines longer than 80 characters
+ * Write small functions whenever possible, and use descriptive names for
+ functions and variables.
+ * Avoid having too many clauses containing clauses containing clauses.
+ Basically, avoid deeply nested `case ... of` or `try ... catch` expressions.
+ Break them out into functions if possible.
+ * Comment tricky or non-obvious decisions made to explain their rationale.
-Please ensure that all commits pass all tests, and do not have extra Dialyzer warnings.
-To do that run `./rebar3 ct` and `./rebar3 as dialyze dialyzer`.
+### Committing your changes
-#### Structuring your commits
+It helps if your commits are structured as follows:
- Fixing a bug is one commit.
- Adding a feature is one commit.
- Adding two features is two commits.
- Two unrelated changes is two commits (and likely two Pull requests)
-If you fix a (buggy) commit, squash (`git rebase -i`) the changes as a fixup commit into
-the original commit.
+If you fix a (buggy) commit, squash (`git rebase -i`) the changes as a fixup
+commit into the original commit, unless the patch was following a
+maintainer's code review. In such cases, it helps to have separate commits.
-#### Writing Commit Messages
+The reviewer may ask you to later squash the commits together to provide
+a clean commit history before merging in the feature.
-It's important to write a proper commit title and description. The commit title must be
-at most 50 characters; it is the first line of the commit text. The second line of the
-commit text must be left blank. The third line and beyond is the commit message. You
-should write a commit message. If you do, wrap all lines at 72 characters. You should
-explain what the commit does, what references you used, and any other information
-that helps understanding your changes.
+It's important to write a proper commit title and description. The commit title
+should fir around 50 characters; it is the first line of the commit text. The
+second line of the commit text must be left blank. The third line and beyond is
+the commit message. You should write a commit message. If you do, wrap all
+lines at 72 characters. You should explain what the commit does, what
+references you used, and any other information that helps understanding your
+changes.
-Basically, structure your commit message like this:
+### Pull Requests and Branching
-<pre>
-One line summary (at most 50 characters)
+All fixes to rebar end up requiring a +1 from one or more of the project's
+maintainers. When opening a pull request, explain what the patch is doing
+and if it makes sense, why the proposed implementation was chosen.
-Longer description (wrap at 72 characters)
-</pre>
+Try to use well-defined commits (one feature per commit) so that reading
+them and testing them is easier for reviewers and while bissecting the code
+base for issues.
-##### Commit title/summary
+During the review process, you may be asked to correct or edit a few things
+before a final rebase to merge things. Do send edits as individual commits
+to allow for gradual and partial reviews to be done by reviewers. Once the +1s
+are given, rebasing is appreciated but not mandatory.
-* At most 50 characters
-* What was changed
-* Imperative present tense (Fix, Add, Change)
- * `Fix bug 123`
- * `Add 'foobar' command`
- * `Change default timeout to 123`
-* No period
+Please work in feature branches, and do not commit to `master` in your fork.
+
+Provide a clean branch without merge commits.
-##### Commit description
+If you can, pick a descriptive title for your pull request. When we generate
+changelogs before cutting a release, a script uses the pull request names
+to populate the entries.
-* Wrap at 72 characters
-* Why, explain intention and implementation approach
-* Present tense
+
+### Credit
+
+To give everyone proper credit in addition to the git history, please feel free to append
+your name to `THANKS` in your first contribution.
diff --git a/README.md b/README.md
index cddb843..65f9284 100644
--- a/README.md
+++ b/README.md
@@ -1,163 +1,138 @@
-rebar
-=====
-
-rebar [3.0](#30) is an Erlang build tool that makes it easy to compile and test Erlang
-applications, port drivers and releases.
+# Rebar3
[![Build Status](https://travis-ci.org/rebar/rebar3.svg?branch=master)](https://travis-ci.org/rebar/rebar3) [![Windows build status](https://ci.appveyor.com/api/projects/status/yx4oitd9pvd2kab3?svg=true)](https://ci.appveyor.com/project/TristanSloughter/rebar3)
-rebar is a self-contained Erlang script, so it's easy to distribute or even
-embed directly in a project. Where possible, rebar uses standard Erlang/OTP
-conventions for project structures, thus minimizing the amount of build
-configuration work. rebar also provides dependency management, enabling
-application writers to easily re-use common libraries from a variety of
-locations ([hex.pm](http://hex.pm), git, hg, and so on).
-
-3.0 Beta-4
-====
-
-[DOCUMENTATION](http://www.rebar3.org/v3.0/docs)
-
-### Commands
-
-| Command | Description |
-|----------- |------------ |
-| as | Higher-order provider to run multiple tasks in sequence as certain profiles |
-| compile | Build project |
-| clean | Remove project apps beam files |
-| cover | Generate coverage info from data compiled by `eunit --cover` or `ct --cover` |
-| ct | Run Common Test suites |
-| deps | Lists dependencies currently in use |
-| do | Higher-order provider to run multiple tasks in sequence |
-| dialyzer | Run the Dialyzer analyzer on the project |
-| edoc | Generate documentation using edoc |
-| escriptize | Generate escript of project |
-| eunit | Run eunit tests |
-| help | Print help for rebar or task |
-| new | Create new rebar project from templates |
-| path | Print paths to build dirs in current profile |
-| pkgs | List available packages |
-| plugins | List or upgrade plugins |
-| release | Build release of project |
-| relup | Creates relup from 2 releases |
-| report | Report on environment and versions for bug reports |
-| shell | Run shell with project apps in path |
-| tar | Package release into tarball |
-| tree | Print dependency tree |
-| unlock | Unlock dependencies |
-| unstable | Namespace providing commands that are still in flux |
-| update | Update package index |
-| upgrade | Fetch latest version of dep |
-| version | Print current version of Erlang/OTP and rebar |
-| xref | Run cross reference analysis on the project |
-
-A more complete list can be found on the [docs page](http://www.rebar3.org/v3.0/docs/commands)
-
-### Changes
-
-#### Since Rebar 2.x
-
-* Fetches and builds deps if missing when running any command that relies on them
-* Automatically recognizes `apps` and `lib` directory structure
-* Relx for releases and relups
-* deterministic builds and conflict resolution
-* New plugin handling mechanism
-* New hook mechanism
-* Support for packages
-* A ton more
-
-### Gone
-
-* Reltool integeration
-* Quickcheck integration (moved to [a plugin](http://www.rebar3.org/v3.0/docs/using-available-plugins#quickcheck))
-* C code compiling (moved to [a plugin](http://www.rebar3.org/v3.0/docs/using-available-plugins#port-compiler) or hooks)
-
-### Providers
-
-Providers are the modules that do the work to fulfill a user's command.
-
-Example:
-
-```erlang
--module(rebar_prv_something).
-
--behaviour(rebar_provider).
-
--export([init/1,
- do/1,
- format_error/1]).
-
--define(PROVIDER, something).
--define(DEPS, []).
-
-%% ===================================================================
-%% Public API
-%% ===================================================================
-
--spec init(rebar_state:state()) -> {ok, rebar_state:state()}.
-init(State) ->
- State1 = rebar_state:add_provider(State, rebar_provider:create([{name, ?PROVIDER},
- {module, ?MODULE},
- {bare, false},
- {deps, ?DEPS},
- {example, "rebar dummy"},
- {short_desc, "dummy plugin."},
- {desc, ""},
- {opts, []}])),
- {ok, State1}.
-
--spec do(rebar_state:state()) -> {ok, rebar_state:state()}.
-do(State) ->
- %% Do something
- {ok, State}.
-
--spec format_error(any()) -> iolist().
-format_error(Reason) ->
- io_lib:format("~p", [Reason]).
+1. [What is Rebar3?](#what-is-rebar3)
+2. [Why Rebar3?](#why-rebar3)
+3. [Should I Use Rebar3?](#should-i-use-rebar3)
+4. [Getting Started](#getting-started)
+5. [Documentation](#documentation)
+6. [Features](#features)
+7. [Migrating from rebar2](#migrating-from-rebar2)
+8. [Additional Resources](#additional-resources)
+
+## What is Rebar3
+
+Rebar3 is an Erlang tool that makes it easy to create, develop, and
+release Erlang libraries, applications, and systems in a repeatable manner.
+
+Rebar3 will:
+- respect and enforce standard Erlang/OTP conventions for project
+ structure so they are easily reusable by the community;
+- manage source dependencies and Erlang [packages](http://hex.pm)
+ while ensuring repeatable builds;
+- handle build artifacts, paths, and libraries such that standard
+ development tools can be used without a headache;
+- adapt to projects of all sizes on almost any platform;
+- treat [documentation](http://www.rebar3.org/docs/) as a feature,
+ and errors or lack of documentation as a bug.
+
+Rebar3 is also a self-contained Erlang script. It is easy to distribute or
+embed directly in a project. Tasks or behaviours can be modified or expanded
+with a [plugin system](http://www.rebar3.org/docs/using-available-plugins)
+[flexible enough](http://www.rebar3.org/docs/plugins) that even other languages
+on the Erlang VM will use it as a build tool.
+
+## Why Rebar3
+
+Rebar3 is the spiritual successor to [rebar
+2.x](https://github.com/rebar/rebar), which was the first usable build tool
+for Erlang that ended up seeing widespread community adoption. It however
+had several shortcomings that made it difficult to use with larger projects
+or with teams with users new to Erlang.
+
+Rebar3 was our attempt at improving over the legacy of Rebar 2.x, providing the
+features we felt it was missing, and to provide a better environment in which
+newcomers joining our teams could develop.
+
+## Should I use Rebar3?
+
+If your main language for your system is Erlang, that you value repeatable builds
+and want your various tools to integrate together, we do believe Rebar3 is the
+best experience you can get.
+
+## Getting Started
+
+A [getting started guide is maintained on the offcial documentation website](http://www.rebar3.org/docs/getting-started),
+but installing rebar3 can be done by any of the ways described below
+
+Nightly compiled version:
+```bash
+$ wget https://s3.amazonaws.com/rebar3/rebar3 && chmod +x rebar3
```
+From Source (assuming you have a full Erlang install):
-Building
---------
-
-Recommended installation of [Erlang/OTP](http://www.erlang.org) is source built using [erln8](http://erln8.github.io/erln8/) or [kerl](https://github.com/yrashk/kerl). For binary packages use those provided by [Erlang Solutions](https://www.erlang-solutions.com/downloads/download-erlang-otp), but be sure to choose the "Standard" download option or you'll have issues building projects.
-
-### Dependencies
-
-To build rebar you will need a working installation of Erlang R15 (or later).
-
-Should you want to clone the rebar repository, you will also require git.
-
-#### Downloading
-
-You can download a pre-built binary version of rebar3 based on the last commit from:
-
-https://s3.amazonaws.com/rebar3/rebar3
-
-#### Bootstrapping rebar3
-
-```sh
-$ git clone https://github.com/rebar/rebar3
+```bash
+$ git clone https://github.com/rebar/rebar3.git
$ cd rebar3
$ ./bootstrap
```
-### Developing on rebar3
-
-When developing you can simply run `escriptize` to build your changes but the new escript is under `_build/default/bin/rebar3`
-
-```sh
-$ ./rebar3 escriptize
-$ _build/default/bin/rebar3
-```
-
-Contributing to rebar
-=====================
-
-Please refer to [CONTRIBUTING](CONTRIBUTING.md).
-
-Community and Resources
------------------------
+Stable versions can be obtained from the [releases page](https://github.com/rebar/rebar3/releases).
+
+Rebar3 may also be available on various OS-specific package managers such as
+FreeBSD Ports. Those are maintained by the community and Rebar3 maintainers
+themselves are generally not involved in that process.
+
+If you do not have a full Erlang install, we using [erln8](http://erln8.github.io/erln8/)
+or [kerl](https://github.com/yrashk/kerl). For binary packages use those provided
+by [Erlang Solutions](https://www.erlang-solutions.com/downloads/download-erlang-otp),
+but be sure to choose the "Standard" download option or you'll have issues building
+projects.
+
+## Documentation
+
+Rebar3 documentation is maintained on [http://www.rebar3.org/docs](http://www.rebar3.org/docs)
+
+## Features
+
+Rebar3 supports the following features or tools by default, and may provide many
+others via the plugin ecosystem:
+
+| features | Description |
+|--------------------- |------------ |
+| Command composition | Rebar3 allows multiple commands to be run in sequence by calling `rebar3 do <task1>,<task2>,...,<taskN>`. |
+| Command dependencies | Rebar3 commands know their own dependencies. If a test run needs to fetch dependencies and build them, it will do so. |
+| Command namespaces | Allows multiple tools or commands to share the same name. |
+| Compiling | Build the project, including fetching all of its dependencies by calling `rebar3 compile` |
+| Clean up artifacts | Remove the compiled beam files from a project with `rebar3 clean` or just remove the `_build` directory to remove *all* compilation artifacts |
+| Code Coverage | Various commands can be instrumented to accumulate code coverage data (such as `eunit` or `ct`). Reports can be generated with `rebar3 cover` |
+| Common Test | The test framework can be run by calling `rebar3 ct` |
+| Dependencies | Rebar3 maintains local copies of dependencies on a per-project basis. They are fetched deterministically, can be locked, upgraded, fetched from source, packages, or from local directories. See [Dependencies on the documentation website](http://www.rebar3.org/docs/dependencies). Call `rebar3 tree` to show the whole dependency tree. |
+| Documentation | Print help for rebar3 itself (`rebar3 help`) or for a specific task (`rebar3 help <task>`). Full reference at [www.rebar3.org](http://www.rebar3.org/docs). |
+| Dialyzer | Run the Dialyzer analyzer on the project with `rebar3 dialyzer`. Base PLTs for each version of the language will be cached and reused for faster analysis |
+| Edoc | Generate documentation using edoc with `rebar3 edoc` |
+| Escript generation | Rebar3 can be used to generate [escripts](http://www.erlang.org/doc/man/escript.html) providing an easy way to run all your applications on a system where Erlang is installed |
+| Eunit | The test framework can be run by calling `rebar3 eunit` |
+| Locked dependencies | Dependencies are going to be automatically locked to ensure repeatable builds. Versions can be changed with `rebar3 upgrade` or `rebar3 upgrade <app>`, or locks can be released altogether with `rebar3 unlock`. |
+| Packages | [Hex packages](http://hex.pm) can be listed with `rebar3 pkgs`. They can be used as dependencies, will be cached locally for faster usage, and a local index will be used and updated with `rebar3 update`. |
+| Path | While paths are managed automatically, you can print paths to the current build directories with `rebar3 path`. |
+| Plugins | Rebar3 can be fully extended with [plugins](#http://www.rebar3.org/docs/using-available-plugins). List or upgrade plugins by using the plugin namespace (`rebar3 plugins`). |
+| Profiles | Rebar3 can have subconfiguration options for different profiles, such as `test` or `prod`. These allow specific dependencies or compile options to be used in specific contexts. See [Profiles](http://www.rebar3.org/docs/profiles) in the docs. |
+| Releases | Rebar3 supports [building releases](http://www.rebar3.org/docs/releases) with the `relx` tool, providing a way to ship fully self-contained Erlang systems. Release update scripts for live code updates can also be generated. |
+| Shell | A full shell with your applications available can be started with `rebar3 shell`. From there, call tasks as `r3:do(compile)` to automatically recompile and reload the code without interruption |
+| Tarballs | Releases can be packaged into tarballs ready to be deployed. |
+| Templates | Configurable templates ship out of the box (try `rebar3 new` for a list or `rebar3 new help <template>` for a specific one). [Custom templates](http://www.rebar3.org/docs/using-templates) are also supported, and plugins can also add their own. |
+| Unstable namespace | We use a namespace to provide commands that are still in flux, allowing to test more experimental features we are working on. See `rebar3 unstable`. |
+| Xref | Run cross reference analysis on the project with [xref](http://www.erlang.org/doc/apps/tools/xref_chapter.html) by calling `rebar3 xref`. |
+
+## Migrating From rebar2
+
+The grievances we had with Rebar 2.x were not fixable without breaking
+compatibility in some very important ways.
+
+A full guide titled [From Rebar 2.x to Rebar3](http://www.rebar3.org/docs/from-rebar-2x-to-rebar3)
+is provided on the documentation website.
+
+Notable modifications include mandating a more standard set of directory
+structures, changing the handling of dependencies, moving some compilers (such
+as C, Diameter, ErlyDTL, or ProtoBuffs) to
+[plugins](http://www.rebar3.org/docs/using-available-plugins) rather than
+maintaining them in core rebar, and moving release builds from reltool to
+relx.
+
+## Additional Resources
In case of problems that cannot be solved through documentation or examples, you
may want to try to contact members of the community for help. The community is
@@ -180,3 +155,5 @@ General rebar community resources and links:
- #rebar on [irc.freenode.net](http://freenode.net/)
- [issues](https://github.com/rebar/rebar3/issues)
- [Documentation](http://www.rebar3.org/v3.0/docs)
+
+To contribute to rebar3, please refer to [CONTRIBUTING](CONTRIBUTING.md).